This brings us to today's state of gaming on the Mac. There is also Rosetta, a built-in translation process that allows some Intel (64 bit) code to be understood by new M1 Mac systems.
There were also a series of other tools available like Parallels and CrossOver, the latter of which provided a means to run Windows on Linux, macOS, and Chrome OS via the Wine open-source Windows compatibility layer. This allowed for streamlined access to the entire Windows gaming library without issue. The solution to this was often to use Boot Camp, an app that allowed Mac users to install and run Windows on a separate partition of their hard drive. In fact, the market share for gamers on macOS devices is so small, most developers don't even bother trying to make native Mac versions of games, which is just another reason to install windows on your Mac.Īs a good indicator of this lack of support, currently there are around 7,000 games for macOS on Steam, while there are over 20,000 Steam games for Windows.
The nature of modern Macs results in insufficient customizability, smaller inbuilt graphics cards, different system architectures. Macs have never truly been an industry leader in gaming for several reasons.